TRANSCENDING TYPE

TANGIBLE EXPERIENCE DESIGN
SPRING 2019
Exploring the possibilities for collaborative design.

An interactive installation and new methodology for typeface design. Inspired by John Baskerville’s love of letterforms juxtaposed with his appreciation for technology. People can work together to physically manipulate a typeface using the same movements as a digital pen tool.

IN COLLABORATION WITH:

_ Katie Cowin

CONTEXT:

_ 4 weeks
_ Team Project
_ Typography Class

TRANSCENDING TYPE

Exploring the possibilities for collaborative design.

An interactive installation and new methodology for typeface design. Inspired by John Baskerville’s love of letterforms juxtaposed with his appreciation for technology. People can work together to physically manipulate a typeface using the same movements as a digital pen tool.

To continue reading please revisit on a desktop browser.

SELF AND WORLD ANALYSIS

RESEARCH

We began by researching John Baskerville’s life and career. We contemplated how Baskerville's style and technique could transcend through time, from the 1700s to today. Baskerville was a hands-on inventor, but he also had a passion for technology and was continuously improving his printing process.

"Having been an early admirer of the beauty of letters, I became insensibly desirous of contributing to the perfection of them."
- John Baskerville

I began by examining my own life-world. I considered my personal journey as a designer and a maker. A common aspect I found was collaboration.

I chose to explore collaboration with nonhumans because I have a passion for those that go unnoticed. With emerging technologies changing the way we navigate the world, it is increasingly important to consider those who may get excluded and forgotten.

PROBLEMATIC

Nonhuman beings may not be readily noticeable, but their contributions to each other and our world are vast. They may be unseen, unheard, or unmoving to the human eye, but they are creating and sustaining symbiotic relationships within a plurality of species. And yet, we don’t often acknowledge these nonhumans when we think about collaborative problem solving, design and resilience within the world.

To continue reading please revisit on a desktop browser.

Nonhuman beings may not be readily noticeable, but their contributions to each other and our world are vast. They may be unseen, unheard, or unmoving to the human eye, but they are creating and sustaining symbiotic relationships within a plurality of species. And yet, we don’t often acknowledge these nonhumans when we think about collaborative problem solving, design and resilience within the world.

SELF AND WORLD ANALYSIS

IDEATION

Inspired by Baskerville's hands-on approach, we imagined a scenario where type designers today could physically manipulate his typeface.  Our idea developed into an interactive installation and new methodology for type design

PROBLEMATIC

Nonhuman beings may not be readily noticeable, but their contributions to each other and our world are vast. They may be unseen, unheard, or unmoving to the human eye, but they are creating and sustaining symbiotic relationships within a plurality of species. And yet, we don’t often acknowledge these nonhumans when we think about collaborative problem solving, design and resilience within the world.

WE NEED STRETCHY FABRIC!

SELF AND WORLD ANALYSIS

DESIGN

To achieve a similar effect of the constraints of time and technology, the interaction limits the designer to specific peg holes; opening up others as ‘time progresses’.

The spirit of our installation encourages co-creation and playful exploration. Expressing future possibilities through open peg holes reminds people that human innovation is ongoing and that we can all contribute in shaping our present and future.

PROBLEMATIC

Nonhuman beings may not be readily noticeable, but their contributions to each other and our world are vast. They may be unseen, unheard, or unmoving to the human eye, but they are creating and sustaining symbiotic relationships within a plurality of species. And yet, we don’t often acknowledge these nonhumans when we think about collaborative problem solving, design and resilience within the world.

PROCESS, PROCESS, PROCESS

SELF AND WORLD ANALYSIS

LEARNING THROUGH MAKING

Making included sketching, woodworking, sewing, and use of Adobe Illustrator. I created the initial sketches and prototype. I also contributed in constructing the final interactive board with adjustable pegs and both sewn and painted lettering.

PROBLEMATIC

Nonhuman beings may not be readily noticeable, but their contributions to each other and our world are vast. They may be unseen, unheard, or unmoving to the human eye, but they are creating and sustaining symbiotic relationships within a plurality of species. And yet, we don’t often acknowledge these nonhumans when we think about collaborative problem solving, design and resilience within the world.

KEY TAKEAWAYS

SELF AND WORLD ANALYSIS

ONGOING THOUGHTS

Overall, this project emphasizes the rich history of design and technology. When designing for preferable futures it is important to consider not just our current state, but also the built up layers of experiences and knowledge within our past.

This project also showcases how an individual practice can be reframed and transformed into a collaborative practice.

PROBLEMATIC

Nonhuman beings may not be readily noticeable, but their contributions to each other and our world are vast. They may be unseen, unheard, or unmoving to the human eye, but they are creating and sustaining symbiotic relationships within a plurality of species. And yet, we don’t often acknowledge these nonhumans when we think about collaborative problem solving, design and resilience within the world.